Digital Arts & Humanities - Research
The Digital Arts and Humanities (DAH) PhD at An Foras Feasa, NUI Maynooth is part of the structured PhD programme funded by PRTLI 5 in a consortium comprising National University of Ireland Maynooth, National University of Ireland Galway, Trinity College Dublin and University College Cork. DAH students at NUI Maynooth are part of An Foras Feasa's research institute which has state-of-the-art research and teaching facilities and a dynamic postgraduate community. Students participate in a collaborative Structured PhD Programme with co-registration in An Foras Feasa and a participating academic department (e.g. English, Music, Media Studies, History, Celtic Studies, Modern Languages).
Normally a BA Honours degree with a minimum 2.1 result is required. Applicants are advised to contact the Department to discuss their research topic before submitting an application. For international students for whom English is not their first language, an English language exam certificate showing IELTS 6.5 (or equivalent) is required.
Year 1 and 2 includes core and optional modules delivered in
Dublin, Cork, Galway and Maynooth. Year 3 features practical
placements in industry, academic research or cultural institutions.
MH02F: 4 year full-time
MH03F: 6 years part-time
In general, there are two levels of fees payable. EU students from EU countries including Ireland pay a subsidised level of fees for both taught courses and research programmes. Tuition fees for students from outside the EU are not subsidised and are thus somewhat higher than for EU students.
Post Course Info
Students acquire first-class professional skills and expertise in digital arts and humanities, moving on to careers in Digital Humanities research and the arts and heritage sector.
Digital literary studies, data mining historical social networks, language and computation, understanding and modelling online identity, phenomenology and music creation, cultural heritage, archaeology, computational imaging, virtual worlds, digital interaction and museum technologies.