Media & Digital Arts

This is an advanced entry course for students with L8 qualifications who require upskilling to develop a range of skills in the cross-discipline applications of media and digital arts. Students on this course will gain skills in media and digital arts practice in existing and emerging technologies. For example, in addition to learning core media practice skills, fundamental to the course are industry-led seminars in 360 video, projection mapping, virtual and augmented reality, 3D printing and laser cutting, games and gamification, the Internet of Things, natural user interfaces, makerspaces, and wearable technology. To create this blend of learning experience, this course draws on experience and expertise from industry leaders and from across electronic engineering, digital media, physical computing, electronic arts, and new media narratives.

This course prioritises building skills, knowledge and understanding through creative practice using a range of different existing and emerging media technologies and trends. The emphasis is on hands on creative practice, making things which express, explore, interrogate and create new insights.

Entry requirements

Graduates from disciplines such as arts and humanities, fine art, communications and media, architecture, art and design, computer science and engineering are encouraged to apply. Applications will be considered from graduates with a 2.2 honours degree or higher.

Applicants with recognised prior learning will also be considered. All applicants must have competence in spoken and written English.

Subjects taught

Applied Media Practice
Applied Physical Computing
Emerging Media Technologies
Professional and Portfolio Development
Emerging Media Practice
Critical and Cultural Contexts
Practice-based Research Project


1 year part-time

2 Evenings per week over 2 semesters

Enrolment dates

Contact the College for the next start date.

Post Course Info

By completing project work in creative media practice, as well as diverse technologies such as Internet of Things, 3D Animation and Printing, VR, AR, VFX, and Projection Mapping, students will leave with a comprehensive portfolio of work, which will demonstrate a mastery of emerging technologies, coupled with the creativity to apply them in novel ways.

The contemporary workforce calls for digital-savvy employees who can work seamlessly with different media and new technologies as they emerge. Feedback from graduates in diverse industries testifies to the interest in courses in this area, one of the key features being the part-time offering with evening lecturers and workshops. In particular, artists and practitioners in the creative and cultural industries have testified to the lack of opportunities to gain skills in these areas, particularly on a part-time basis.

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  • Qualifications

    Degree - Masters (Level 9 NFQ)

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