Explore the theory and practice of user experience design with a mix of lectures, seminars, practical exercises and real-world projects.
User Experience (UX) Design involves designing applications that maximise the user's experience of using those applications. UX design is an iterative process that involves user research, prototyping and usability testing. It requires an understanding of how people behave when using applications; how to design applications that are easy to use and worth using; and how to test designs against usability goals. You will also learn how to consider additional issues such as customer support and the integration UX design with software engineering methods.
Course lectures and seminars present the underlying principles of qualitative and quantitative research methods, interaction design and prototyping, usability testing, critical thinking, problem solving, and design thinking. The exercises and projects will give you an opportunity to develop skills and competencies in relation to these topics.
Students work both independently and in multidisciplinary teams, assuming leadership roles as required. You will also present and defend the results of your work, and learn how to critique the work of others.
Year One Students complete three projects, each of increasing complexity and difficulty. These projects examine such themes as universal design, responsive and adaptive design, designing for the Internet of Things. In addition, students complete a number of assignments to broaden and deepen their knowledge, and develop their critical thinking, analytical and communication skills.
Year Two Students explore a range of emerging topics, for example designing applications for wearable devices and the Internet of Things. In addition, students complete a research project on an appropriate topic of their own choice.