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Global Youth Work with Games & Digital Media

The overall objective is to equip youth workers with the analytical capabilities and the technical skills to engage young people in critical social education through creative interactive technologies. In line with the values of Youthwork Ireland and other progressive youth work organisations, Graduates will also have developed research skills and technical skills in the creation and analysis of digital media and games in youth work context.

Entry requirements

A relevant honours degree or approved equivalent with a minimum award of Second Class Honours Grade 2.2 or A primary honours degree AND at least 3 years relevant professional responsibility and experience.

Candidates must also be actively involved in youth work either as a volunteer or a paid employee working at least 5 hours per week with a registered youth work organisation or project.

Candidates will need to have demonstrated an adequate level of English, for example IELTS 5.5.


The programme is delivered over 5 semesters.
Number of weeks: 75

Online lectures: online lectures and reading material provided, to be accessed over 2 evenings per week, taking approx. 3 hours per session to complete. The time that these sessions can be accessed will be at the discretion of the student. Seminar: 1 seminar each semester in the LIT Thurles Campus - all students expected to attend. Webinar: 3 hour webinar each month. Workplace Learning: students expected to spend a minimum of 5 hours per week working/volunteering in a youth work setting.

Further enquiries

For further information:
Dept of Flexible Learning
Tel: 0504 28112

For academic queries:
Contact: Paul Keating

Subjects taught

In response to the feedback from youth workers the course has been designed in progression blocks. All students will complete the modules on Critical Youth Work Theory on successful completion of which the student will undertake blocks in, Games for Youth Engagement, Technology Enhanced Youth Work, and Global Youth Work & Development Education.

Each of the modules is worth 5 credits.
• Block A Introduction to Critical Youth Work Theory
• Block B Games for Youth Engagement
• Block C Technology Enhanced Youth Work
• Block D Global Youth Work and Development Education

Once the modules have been completed the students will undertake a research dissertation which will be either a piece of primary research or critical reflection on an artefact which the student has created in the Games and or Digital media space.


Master of Arts in Global Youth Work with Games and Digital Media

Location: Online Delivery with one seminar each month at the LIT Thurles Campus.

Assessment method

There will be a cross modular project for each block constituting 40% marks for each module. The subject of this will be agreed with the host youth organisation. There will be an essay or project for each module worth 40%. Students will complete a series of online questions based on the lectures which will count for 20% of the module mark. The research dissertation will be assessed as a single piece of work.

Course fee

All Taught Postgraduate students can avail of three payment options:
Option 1: 100% on registration.
Option 2: 50% on registration and 50% by the 15th January.
Option 3: By Instalment Plan – Signed and Agreed with the Grants & Fees Office.

Please see our How to Pay your Fees and Payment of Fees Deadlines sections for more details.

Please Note: Examination results will not be released to any student with an outstanding fee. Students will not be permitted to register for the next academic session or graduate until their outstanding fees are paid in full.

Enrolment and start dates

Start Date: January 2019

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