Music & Media Technologies
A particular feature of this programme is a balanced approach to musical and technological topics. Musically, a strong emphasis is placed on the development of adaptable compositional skills, while technological topics are addressed from both a hands-on workstation/studio exposure and a fundamental mathematical and scientific basis, which focuses on musically relevant issues.
The first two semesters form a self-contained Postgraduate Diploma course which provides the necessary musical and technological skills to allow creative individuals to engage in computer-assisted composition and production, apply software tools for the music and New Media industries and/or enter the arena of music-on-screen; production for New Media products.
The third (summer) semester of study, leading to the M.Phil. degree, is an option open to those achieving a sufficient standard in their first & second semester module assignments and exams. Students are required to complete a thesis which can be of a musical or technological nature.
The programme covers a wide range of subjects within the general field of music technology, and provide students with a fully professional qualification. The programme can be taken full-time over a 12 month period or part-time over a 24 month period.
Entry requirements
Admission Requirements
Acceptance for the course is based on an overall assessment, which takes into account:
• Musical/compositional/artistic and/or technological ability as evidenced by a portfolio submission
• Formal musical knowledge - ideally level 5/6
• References
• Interview
Application dates
Closing Date: 31st July 2023
Duration
DPTEG-MMTE-2F09: 1 year full time
DPTEG-MMTE-1P09: 2 years part time
Enrolment dates
Next Intake: September 2020
Post Course Info
Career Opportunities
Graduates have pursued careers in the arts as composers, musicians and performers in an extremely wide and diverse range of styles and genres, as well as careers in education and academic research; digital signal processing; software and hardware development; audio engineering; sound design for gaming, film, theatre, and virtual reality; acoustics; video editing; TV and film production; and web design.